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CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
ACM2019 Proceeding
  • Association for Computing Machinery
  • New York
  • NY
  • United States
CHI '19: CHI Conference on Human Factors in Computing Systems Glasgow Scotland Uk May 4 - 9, 2019
Next Conference
April 29 - May 5, 2022
New Orleans , LA , USA


We are excited to welcome you to CHI 2019 in Glasgow! This is the first time CHI has been in the UK and we very happy to host it in Scotland. Our theme is 'Weaving the Threads of CHI', reflected in our celtic knot symbol of strength and friendship. The threads of CHI are people from different disciplines, cultures, communities, backgrounds - designers, researchers, practitioners - weaving together around the common purpose of technology that works for people and society.

The theme of weaving informed all our planning and we are excited to present a vibrant programme for you to experience. Apart from an outstanding technical programme, we have created many other opportunities for 'weaving' to happen: Lunch CHI on Monday-Wednesday; CHI Stories on Tuesday evening; and an evening UX Industry event with a special invited speaker. We have also organised open social events every evening, including a Newcomers reception on Sunday and a sponsors reception on Wednesday in the Science Centre.

A particular highlight is the Interactivity and Demonstrations programme, launched at the Reception on Monday evening, giving a live glimpse into the future with 50 hands-on prototypes, artworks, design experiences as well as inspirational technologies, and including a special 20 year anniversary exhibition from Nottingham University's Mixed Reality Lab.

We are thrilled with our dynamic keynote speakers. Aleks Krotoski is a broadcaster, journalist and academic who presents the BBC Digital Human series and The Guardian newspaper's Tech Weekly podcast. Ivan Poupyrev (Google) is an award-winning technology leader, scientist and designer working at the cutting edge of interactive technologies and textiles.

We are also excited to continue the commitment to making CHI, and CHI content, more widely accessible. We will be live-streaming most paper sessions. We will support remote attendance to social sessions through a new form of telepresence being trialed this year. We also support diversity and inclusion by providing a nursing room, all-gender bathrooms, badge pronouns, a desensitization room and a prayer room. We have appointed Equity chairs for the first time to take a broader overview of equity concerns. Our new Sustainability chairs are also helping us take steps towards making the CHI event more sustainable.

Best Paper
Best Paper
A Translational Science Model for HCI
May 2019, Paper No.: 1, pp 1–13https://doi.org/10.1145/3290605.3300231

Using scientific discoveries to inform design practice is an important, but difficult, objective in HCI. In this paper, we provide an overview of Translational Science in HCI by triangulating literature related to the research-practice gap with ...

Best Paper
Best Paper
"They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia
May 2019, Paper No.: 2, pp 1–14https://doi.org/10.1145/3290605.3300232

South Asia faces one of the largest gender gaps online globally, and online safety is one of the main barriers to gender-equitable Internet access [GSMA, 2015]. To better understand the gendered risks and coping practices online in South Asia, we ...

Honorable Mention
Honorable Mention
Guidelines for Human-AI Interaction
May 2019, Paper No.: 3, pp 1–13https://doi.org/10.1145/3290605.3300233

Advances in artificial intelligence (AI) frame opportunities and challenges for user interface design. Principles for human-AI interaction have been discussed in the human-computer interaction community for over two decades, but more study and ...

Open Access
Honorable Mention
Honorable Mention
Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making
May 2019, Paper No.: 4, pp 1–14https://doi.org/10.1145/3290605.3300234

Machine learning (ML) is increasingly being used in image retrieval systems for medical decision making. One application of ML is to retrieve visually similar medical images from past patients (e.g. tissue from biopsies) to reference when making a ...

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting
May 2019, Paper No.: 5, pp 1–13https://doi.org/10.1145/3290605.3300235

This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visits. ...

Design and Plural Heritages: Composing Critical Futures
May 2019, Paper No.: 6, pp 1–15https://doi.org/10.1145/3290605.3300236

We make theoretical and methodological contributions to the CHI community by introducing comparisons between contemporary Critical Heritage research and some forms of experimental design practice. Beginning by identifying three key approaches in ...

Public Access
Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum
May 2019, Paper No.: 7, pp 1–14https://doi.org/10.1145/3290605.3300237

Immersive open-ended museum exhibits promote ludic engagement and can be a powerful draw for visitors, but these qualities may also make learning more challenging. We describe our efforts to help visitors engage more deeply with an interactive exhibit's ...

Best Paper
Best Paper
Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies
May 2019, Paper No.: 8, pp 1–13https://doi.org/10.1145/3290605.3300238

Many traditional HCI methods, such as surveys and interviews, are of limited value when working with preschoolers. In this paper, we present anchored audio sampling (AAS), a remote data collection technique for extracting qualitative audio samples ...

Honorable Mention
Honorable Mention
To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play
May 2019, Paper No.: 9, pp 1–12https://doi.org/10.1145/3290605.3300239

Social play can have numerous health benefits but research has shown that not all multiplayer games are effective at promoting social engagement. Asymmetric cooperative games have shown promise in this regard but the design and dynamics of this unique ...

DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities
May 2019, Paper No.: 10, pp 1–16https://doi.org/10.1145/3290605.3300240

Developing educational tools aimed at children with disabilities is a challenging process for designers and developers because existing methodologies or frameworks do not provide any pedagogical information and/or do not take into account the particular ...

Honorable Mention
Honorable Mention
Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model
May 2019, Paper No.: 11, pp 1–11https://doi.org/10.1145/3290605.3300241

Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is ...

LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence
May 2019, Paper No.: 12, pp 1–10https://doi.org/10.1145/3290605.3300242

LightBee is a novel "hologrammatic" telepresence system featuring a self-levitating light field display. It consists of a drone that flies a projection of a remote user's head through 3D space. The movements of the drone are controlled by the remote ...

TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
May 2019, Paper No.: 13, pp 1–13https://doi.org/10.1145/3290605.3300243

Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. ...

RotoSwype: Word-Gesture Typing using a Ring
May 2019, Paper No.: 14, pp 1–12https://doi.org/10.1145/3290605.3300244

We propose RotoSwype, a technique for word-gesture typing using the orientation of a ring worn on the index finger. RotoSwype enables one-handed text-input without encumbering the hand with a device, a desirable quality in many scenarios, including ...

Open Access
BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming
May 2019, Paper No.: 15, pp 1–10https://doi.org/10.1145/3290605.3300245

BeamBand is a wrist-worn system that uses ultrasonic beamforming for hand gesture sensing. Using an array of small transducers, arranged on the wrist, we can ensem-ble acoustic wavefronts to project acoustic energy at spec-ified angles and focal ...

Open Access
Airport Accessibility and Navigation Assistance for People with Visual Impairments
May 2019, Paper No.: 16, pp 1–14https://doi.org/10.1145/3290605.3300246

People with visual impairments often have to rely on the assistance of sighted guides in airports, which prevents them from having an independent travel experience. In order to learn about their perspectives on current airport accessibility, we ...

Effects of Moderation and Opinion Heterogeneity on Attitude towards the Online Deliberation Experience
May 2019, Paper No.: 17, pp 1–12https://doi.org/10.1145/3290605.3300247

Online deliberation offers a way for citizens to collectively discuss an issue and provide input for policymakers. The overall experience of online deliberation can be affected by multiple factors. We decided to investigate the effects of moderation and ...

MilliSonic: Pushing the Limits of Acoustic Motion Tracking
May 2019, Paper No.: 18, pp 1–11https://doi.org/10.1145/3290605.3300248

Recent years have seen interest in device tracking and localization using acoustic signals. State-of-the-art acoustic motion tracking systems however do not achieve millimeter accuracy and require large separation between microphones and speakers, and ...

Open Access
Casual Microtasking: Embedding Microtasks in Facebook
May 2019, Paper No.: 19, pp 1–9https://doi.org/10.1145/3290605.3300249

Microtasks enable people with limited time and context to contribute to a larger task. In this paper we explore casual microtasking, where microtasks are embedded into other primary activities so that they are available to be completed when convenient. ...

Making Sense of Art: Access for Gallery Visitors with Vision Impairments
May 2019, Paper No.: 20, pp 1–12https://doi.org/10.1145/3290605.3300250

While there is widespread recognition of the need to provide people with vision impairments (PVI) equitable access to cultural institutions such as art galleries, this is not easy. We present the results of a collaboration with a regional art gallery ...

Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum
May 2019, Paper No.: 21, pp 1–15https://doi.org/10.1145/3290605.3300251

Existing co-design methods support verbal children on the autism spectrum in the design process, while their minimally-verbal peers are overlooked. We describe Co-Design Beyond Words (CDBW), an approach which merges existing co-design methods with ...

Honorable Mention
Honorable Mention
Emotional Utility and Recall of the Facebook News Feed
May 2019, Paper No.: 22, pp 1–9https://doi.org/10.1145/3290605.3300252

We report a laboratory study (N=53) in which participants browsed their own Facebook news feeds for 10-15 minutes, choosing exactly when to quit, and later rated the overall emotional utility of the episode before attempting to recall threads. Finally, ...

Honorable Mention
Honorable Mention
The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh
May 2019, Paper No.: 23, pp 1–14https://doi.org/10.1145/3290605.3300253

While repair work has recently been getting increasing attention in HCI, recycling practices have still remained relatively understudied, especially in the context of the Global South. To this end, building on our eight-month-long ethnography, this ...

Honorable Mention
Honorable Mention
EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios
May 2019, Paper No.: 24, pp 1–13https://doi.org/10.1145/3290605.3300254

Interacting with a smartphone using touch input and speech output is challenging for visually impaired people in mobile and public scenarios, where only one hand may be available for input (e.g., while holding a cane) and using the loudspeaker for ...

Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard
May 2019, Paper No.: 25, pp 1–12https://doi.org/10.1145/3290605.3300255

In countries where languages with non-Latin characters are prevalent, people use a keyboard with two language modes namely, the native language and English, and often experience mode errors. To diagnose the mode error problem, we conducted a field study ...

Honorable Mention
Honorable Mention
Impact of Contextual Factors on Snapchat Public Sharing
May 2019, Paper No.: 26, pp 1–13https://doi.org/10.1145/3290605.3300256

Public sharing is integral to online platforms. This includes the popular multimedia messaging application Snapchat, on which public sharing is relatively new and unexplored in prior research. In mobile-first applications, sharing contexts are dynamic. ...

Public Access
Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments
May 2019, Paper No.: 27, pp 1–14https://doi.org/10.1145/3290605.3300257

We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking. ...

Public Access
MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments
May 2019, Paper No.: 28, pp 1–14https://doi.org/10.1145/3290605.3300258

While prior research has revealed the promising impact of concept mapping on learning, few have comprehensively modeled different cognitive behaviors during concept mapping. In addition, existing concept mapping tools lack effective feedback to support ...

Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing
May 2019, Paper No.: 29, pp 1–12https://doi.org/10.1145/3290605.3300259

Conventional hearing aids frame hearing impairment almost exclusively as a problem. In the present paper, we took an alternative approach by focusing on positive future possibilities of 'divergent hearing'. To this end, we developed a method to ...

Failing with Style: Designing for Aesthetic Failure in Interactive Performance
May 2019, Paper No.: 30, pp 1–14https://doi.org/10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano ...


  • Stephen Brewster
    University of Glasgow
  • Geraldine Fitzpatrick
    Vienna University of Technology
  • Anna L Cox
    University College London
  • Vassilis Kostakos
    University of Oulu

Acceptance Rates

Overall Acceptance Rate 6,478 of 27,711 submissions, 23%
CHI '182,59066626%
CHI '172,40060025%
CHI '162,43556523%
CHI '152,12048623%
CHI '142,04346523%
CHI '131,96339220%
CHI '121,57737023%
CHI '111,53241027%
CHI '101,34630222%
CHI '091,13027725%
CHI '0871415722%
CHI '0784018222%
CHI '0662615124%
CHI '053729325%
CHI '045789316%
CHI '034687516%
CHI '024146115%
CHI '013526920%
CHI '003367221%
CHI '993127825%
CHI '983518123%
CHI '972345524%
CHI '962565521%
CHI '952286629%
CHI '942637027%
CHI '933306219%
CHI '922166731%
CHI '912405623%
CHI '902604718%
CHI '891995427%
CHI '881873921%
CHI '871664628%
CHI '861224739%
CHI '851703521%
CHI '831765934%
CHI '821657545%


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